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First, you will be given a performance score based on how well you did during the mission. Gadd will summon you back to the laboratory, at which point a few things will happen. Luckily, the sublevels are never so long as to deter you from giving them another go, usually ranging between 15 to 30 minutes.Īt the end of the substage, E.
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This can prove to be quite irksome, but really nails the point home that this game is by no means a cakewalk. Some of the enemies are quite challenging, and if you should happen to die without holding onto a Golden Bone, you will have to restart a sublevel from the beginning. Like the game at large, the combat feels almost like a mini-puzzle in which strategies must be found to suck up ghosts.
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For instance, the common green ghost will sometimes wear pots and pan to bolster defence, or may even don sunglasses to reflect the flashlight. Ghosts come in many different varieties, shapes, and all have their own patterns of attack. At this point, you can fully suck up the ghost. Once you start sucking the ghost up, you will need to “wrangle” them like a fish on a line, until the number above their head reached zero. Basically, the general idea is to use your flashbulb to stun and materialize a ghost, who can then be sucked up with the Poltergust 5000. Combat can be a bit tricky at first because of the way the controls are positioned on the 3DS. The other half of the game is spent in combat. It is a challenging, addicting, and very replayable experience. The sublevels also feature a star-ranking system, which can be earned by collecting treasure, progressing in a timely manner, and by finding the hidden Boo in that particular sublevel. This process continues until the last sublevel, which features an exciting boss. There is a great sense of buildup contained in the level progression, in which each proceeding level you will unlock a little more of the level at large. The game is structured into five different levels, each composed of numerous sublevels.
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